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Slay Team

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Devlog

  • 4.0
    March 27, 2025 by Stickypaws
    Alot of streamlining. Redone how actions, weapons, and traits work. Also added a jump mechanic as in warcry with a jump attack... Continue reading
  • 3.0 is here
    December 29, 2024 by Stickypaws
    1
    After extensive playtesting ive rebalanced alot of things. Highlights: Moving twice into melee grants a free fight action. Rebalanced some character traits. Removed the swarm Warband trait, replaced w... Continue reading
  • Slay Team 2.0
    December 09, 2024 by Stickypaws
    1
    Ive redone the rules, removed alot of "extra" rules. After some playtesting with my son we just didnt find the extra rules "fun" So a more easy to play and streamlined version. Also rebalanced attribu... Continue reading
  • Outnumbering in melee
    December 05, 2024 by Stickypaws
    2
    Ive made the outnumber rule easier and probably more balanced. Warbands with alot of chaff had a big advantage in melee, this evens it out a little... Continue reading
  • Aim action
    December 04, 2024 by Stickypaws
    1
    Changed Aim action to boost shooting. After some playtests -1 to defense can be a bit to powerful. Its also an expensive stat to buy... Continue reading
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